Kabuki Quantum Fighter

Kabuki Quantum Fighter

Kabuku Quantum Fighter (North American version)
Developer(s) Human Entertainment[1]
Publisher(s)
Distributor(s) Nintendo
Designer(s) Hiroyuki Itoh
Platform(s) Nintendo Entertainment System[1]
Release date(s)
Genre(s) Platform game[1]
Mode(s) Single-player
Media/distribution NES cartridge (Physical)

Kabuki Quantum Fighter (地獄極楽丸 Jigoku Gokuraku Maru?) is a 1990 action video game developed by Human Entertainment and published by the defunct American publishing arm of HAL Laboratory for the Nintendo Entertainment System.

Contents

Synopsis and plot

Players adopt the persona of Colonel Scott O'Connor, a military agent who has transferred his brain into raw binary code in order to combat a rogue program in the main defense computer. When O'Connor enters the system, his body forms the self-image of his ancestors, who were Kabuki actors.

In the year 2056, a virus has appeared in the main defense computer of the planet Earth. The origin and nature of the virus is unknown. Scott O'Connor volunteers to undergo an experimental transfer technology that converts his brain into raw binary code. He takes on the image of a Kabuki dancer, since the computer recognizes his grandfather as one. The virus in the virtual world takes on properties of an actual virus-it leaves behind debris, mutant creatures, and parasite enivironments of a biological nature. At the final level, it is revealed that the virus is of alien origin, having been picked up by a lost Hyperion probe launched to a neighboring planet. O'Conner stops it before the virus can order the Hyperion to fire its laser weapons and destroy the human population.

Gameplay

The field is generally side-scrolling, with a single room with a boss at the end of each level.

Players use their long hair and chip based weaponry to attack enemies inside the computer.

Upon beating the game, a sound test menu is active with a two-frame animation of Scott under his Kabuki guise, bowing. He also says to watch for him in his next game, which never came to be.

The game is often noted for its stunning similarities (gameplay-wise) to Batman, also released for the NES.

 Reception
Review scores
Publication Score
Allgame

References

External links